How to Play

A hot air balloon has no engine to push it forward. All you can do is heat the air to rise or vent it to sink. Any forward or sideways motion comes entirely from whatever wind happens to be blowing. This game recreates that real feeling exactly.

This game lets you play a mini version of "JDG" (Judge Declared Goal), a real hot-air-ballooning competition format. Follow the steps below and you won't get lost, even on your first flight.

  1. Pick your balloon's colors (optional)

    Before you fly, you can freely choose your balloon's colors and pattern. Pick from a built-in pattern, or paint your own design cell by cell. You can always come back later with the Pattern Editor for finer control — for now, just pick something you like.

    Screenshot of the balloon color and pattern picker
    The in-game balloon color & pattern panel
  2. Choose a flight area

    Pick from several real locations within Japan. Each one is rendered in 3D from official Japanese elevation and aerial-photo data.

  3. Read the wind (the pibal table)

    A "pibal observation data" table appears in the top corner of the screen, listing wind direction and speed at each altitude (in feet). Before you launch, use this to get a sense of which altitude might carry you toward your target.

    Screenshot of the instrument panel (HUD) showing altitude, wind, fuel, and more
    The instrument panel (HUD), visible throughout the flight
  4. Rise with the burner

    Hold Space (or the on-screen button on mobile) to heat the air and rise. Release it and heating stops; the balloon will gradually start to sink on its own.

  5. Change altitude to catch a better wind

    Wind direction and speed differ by altitude. If the current altitude isn't carrying you toward the target, use Space (rise) or R (rip line, descend) to find an altitude with a more favorable wind. This is the heart of flying a balloon.

  6. Drop the marker near the target

    Once you're roughly above the target, press M to drop the marker. Your score is based on how close it lands to the target.

  7. Check your result

    Your distance from the target is shown on screen — closer is better. If it doesn't go well, try reading the wind differently and fly again.

Basic controls

Key Action
Space (hold) Burner — heat the air to rise
R (hold) Rip line — vent air to sink
M Drop marker
V Toggle view (inside the gondola / outside)
14 Time speed: ×1 / ×2 / ×4 / ×8
P Show/hide the pibal (wind) table
Mouse drag / wheel Rotate camera / zoom

On mobile, the same actions are available as on-screen buttons.

Tips for a good flight

Want more detail?

For a deeper look at how everything works, see the Features page. For balloon-specific terms, check the glossary.

🎬 Coming soon: a 1–2 minute demo video of a full flight will be added here. A few of the steps above (like the flight-area map) will also get real screenshots once we can capture them from a live session.